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Prompt 1 - For the most part the space is very open. The game is set in a village and the player is free to move around the village as they please. The space narrows when the player decides to enter any of the houses or the cave. The entrances and exits to these spaces were placed at the doors and at the mouth of the cave and the player only has to move close to them to enter and exit.

The player can collide with different things in the game. The first thing being the walls and trees. Both are used to create the barrier around the village, keeping the player inside. The walls are also used to create the houses, keeping the player outside of them and forcing them to go through the entrance if they want to go inside. The player can also collide with other sprites in the game, though they must press a button if they want to interact with the sprite. The player also collides with doors, the cave entrance, and the stairs leading outside the village. These triggers cause the player to be able to enter or exit the cave and houses and to tell the player what they need to do before the game can continue.

The way the space was organized and the way the player collided with things made the game feel very realistic. The player is able to move around the space by walking around the village and entering houses exactly how one would in real life. Everything felt very grounded in reality as the player was unable to move through objects and had to go through doors if they wanted to enter new spaces.